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The inactivity of this forum.
Thu Apr 02, 2015 11:06 pm by Burkman
It's depressing to see how inactive it has been recently. I mean, everybody is pretty much primarily posting in the never ending thread now and there's not enough people here to make this place really booming. We need to find some way to bring more people here before this place just fades into nothingness...

I know for a fact that a lot of boards out there are thriving because of how many people are there. We just need to get back into the game and pull people here. However, where we obtain these people might matter, because we don't to end up pulling in douches like those at Selkath.

I understand that people are busy these days, but it doesn't seem like they're rarely at their computer anymore. I know most of you are still dicking around with your computer. I don't know how we …

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Happy New Year!
Wed Jan 02, 2013 2:56 pm by Scott
Happy New Year OT! We may be dying... BUT WE'RE STILL HERE! We had an... interesting year last year. Vice Admin Burkman is taking a long earned vacation and Uly is stepping into his position. Well... I'd have more to say but I've got other things to do atm... and oh yeah... to quote Callin... "GET A MIC YA BUM!"


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 Sins of a Solar Empire

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PostSubject: Sins of a Solar Empire   Thu Apr 19, 2012 4:34 pm

So.. I've had this game for a long time... But I hardly ever played it. I got it for free. Is it any good? It seems like there's a steep learning curve. I think Banana has it...

*Stares at Banana*

Murder: Noun - The unlawful killing of one human by another, especially with premeditated malice.

The Dark One returns.
9/11 was an inside job.
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PostSubject: Re: Sins of a Solar Empire   Thu Apr 19, 2012 5:45 pm

It's fun... -ish... The learning curve ain't that great once you get to it... Pretty much all the factions have the same build scheme, spare a couple differences... It's... Cumbersome, for lack of better word... By which I mean that it takes time to spread out on maps with a lot of stars...
It sorta tries to murk-up the waters of turn-based RTS games (think Total War, Galactic Civs) by getting rid of the turn-based part but keeping the scale... It succeeds... To an extent. As I said, without the turn feature, the pacing seems cumbersome and time consuming... Lets just say bigger maps are not for MP...
Graphics ain't that much of a feature, though Rebellion does up 'em up a bit... Combat's... Yes, cumbersome again, without much unit movement (neat and nice firing arcs) which for a space RTS is just... Wrong...

But I do have to admit, I like it... I still have to put Homeworld above it but SoSE does make a good argument for it's case...

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Arcane Warrior
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PostSubject: Re: Sins of a Solar Empire   Sat Apr 21, 2012 3:36 pm

I like turn based things.
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