The inactivity of this forum. | Thu Apr 02, 2015 11:06 pm by Burkman | It's depressing to see how inactive it has been recently. I mean, everybody is pretty much primarily posting in the never ending thread now and there's not enough people here to make this place really booming. We need to find some way to bring more people here before this place just fades into nothingness...
I know for a fact that a lot of boards out there are thriving because of how many people are there. We just need to get back into the game and pull people here. However, where we obtain these people might matter, because we don't to end up pulling in douches like those at Selkath.
I understand that people are busy these days, but it doesn't seem like they're rarely at their computer anymore. I know most of you are still dicking around with your computer. I don't know how we …
[ Full reading ] | Comments: 7 |
Happy New Year! | Wed Jan 02, 2013 2:56 pm by Scott | Happy New Year OT! We may be dying... BUT WE'RE STILL HERE! We had an... interesting year last year. Vice Admin Burkman is taking a long earned vacation and Uly is stepping into his position. Well... I'd have more to say but I've got other things to do atm... and oh yeah... to quote Callin... "GET A MIC YA BUM!"
~Scott
| Comments: 5 |
| | War of the OT (trying again) | |
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+4Burkman PJsnaks Ban-Anad Branch 8 posters | Author | Message |
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Branch The Fabulous
Posts : 7918 Join date : 2011-01-27 Age : 26
| Subject: War of the OT (trying again) Sun Jan 27, 2013 8:07 pm | |
| War of the OT PLEASE NOTE: This is the first attempt. I do not know if the economics makes it too easy or too hard to keep a stable country. We’ll try to continue the game and if it doesn’t work out then we’ll adjust the game a bit and then retry it. For people that don’t want to read much: This isn’t really a “war” game, but more of a diplomacy game. You rule your nation and try to rack up a good economy as well as protect your nation from any enemies you may have. Storyline (not gonna be descripitive): The date is December 21, 1799 AD. All past governments fought a terrible war and then left everything in shambles. Finally, leaders round up civilians and restart the world governments. Will this mark the beginning of peace? Or yet another global war? (I know its shit, but it’s good enough.) Setting up the Game Now don’t be scared! There will be a template. Please either fill it out or just post your answers. They must be on the forums somewhere. No Steam (sorry). The first territory will be your capitol. You can only choose another 3 territories once 2 other people have chosen theirs. I’m debating whether we go until all territories are claimed, or have a set limit of territories and then allow people to just take over areas that are neutral. First Come, First Serve Note: You can have your territories non-adjacent. But it’s better for them to be close. If you think you know what you’re doing then have at it. Template - Spoiler:
Leader: Nation Name: Religion: Color: Economic Structure: Draft:
Example: Note: This isn’t really mine. Just an example.
Leader: Branch Nation Name: Branch Empire (BE) Religion: Judaism Color: Blue Economic Structure: Communism Draft: No
On the Nation Thread these will be added and will show your current state. They are set with their starter points/lvls. There will be more stuff regarding where you are on reaching the next level and such.
Capital: Other Cities: Population: 100,000 Military Pop: 30,000 Treasury GDP: 0 Technology: Level 1 Training: Level 1 Naval: Level 1 Popularity: Tolerated
Economy (Idea brutally stolen from Ban) Each country starts with 100 National GDP per 4 turns (1 year) attached to its nation, meaning your Total income cannot drop below 100, unless you lose your home country (GDP would be the least of your worries). Each player also has 3 Economic Sliders to fiddle with. These determine how much of your Total GDP goes to something other than your treasury. The sliders are as follows: Military: - Spoiler:
After splitting up the National GDP, you now split up the Military’s share. Training: This improves the quality of your troops and military leaders. For every percent that is invested in Training, your military score will go up (ex. 20 GDP will get you +2 points to your military quality) If your Training score reaches 50 (could change) then you reach the next level of Training.
Naval Power: Same with above.
Recap of Military spending: Military GDP gets 40% of Nation GDP. Split that 40 GDP between Military and Naval. (Note: If we get pretty far in the game, then most likely more will be made)
Technology: - Spoiler:
Your technology affects many aspects of the game. It works much like the Military only doesn’t have its GDP split between the two. (Only currently however. Tech may be separated should we get far in the game). Tech also blends with the Economy (see below)
Levels of Technology may be cap’d if agreed by the Mods. This way we don’t have a guy throwing nukes around in the 1800s or curing AIDS before it’s a known disease. It’s not official though.
Domestic Slider/Raising Popularity: - Spoiler:
Domestic Slider: This represents how much of your Economy is orientated towards the quality of life of your population. It controls the chances of rebellion or unhappiness with your government.
Each government starts off with Tolerated in terms of popularity. Every 5 years there will be a general quota of Treasury GDP of which your nation must make or the Popularity will go down. If you exceed the quota by a certain amount of GDP then it will go up.
Technology blends with the Economy with its level. Should you reach the next level then your Popularity goes up.
As stated above, military is proportional to population depending on how you recruit. 3/10 for drafters and 2/10 for regular recruiters.
Treasury - Spoiler:
The Treasury is the left over money that you don’t put into any slider. Say you have 20 Military, 20 Tech and 20 Domestic. You then have 40% of your GDP go into your treasury. With the treasury you can buy Cities and purchasing land Also more stuff should be available in the future. Yes you can purchase land from someone. There are no set prices. Just find a price that everyone agrees on.
Cities - Spoiler:
Countries with good economies will be able to create large cities by buying them (no prices set yet). The city will be built over a period of time (2 years or something) and will be able to work just like capitols in terms of war. Plus, should your capitol be sacked then it may be relocated to any city you have. In peace time, the capitol can also be changed to that city. Also, Cities will make the population grow (see below).
Population Growth - Spoiler:
Every peaceful year with Tolerated or above popularity will result in a 10% growth in Nation population. If you have any fully developed cities then your population percentage each year will increase by 5% for each city. (ex. If you have 2 cities, then after 1 year you receive 20% population growth).
War will decrease your population (see End of War below). If a city is taken during war, then the bonus is also taken. Cities cannot be destroyed.
If you have a negative popularity with your population then you will be able to make it up with Technology. For every negative popularity, you will be able to compensate with 2 Technology levels. (-1 Popularity + lvl 2 Tech = Average Growth). If you do not compensate, then you will have to subtract 1% from your population growth per popularity. Should you even have -10 Popularity then I doubt you need to worry about population growth.
End Game I think it goes without saying that the game ends if one nation (or two or three if they’re just obviously not going to fight eachother) rules the entire map. I’m sure everyone wants to see us reach Mars and stuff. That’d be pretty awesome, but we just have to see how the game rolls. Role-Playing So there’s room for RPing. You can choose your name, color, religion, economic structure, military recruiting (this actually affects war), allies, enemies and you can create a global community (UN type). I tried to make this game as real as possible. We can add our own little shenanigans to it but the gameplay should feel real-ish. The thing I wasn’t sure about was resources. It seemed like a restriction on trading. I have a way to incorporate it with GDP but I wanted to see what everyone else thought. And you don’t have to RP. Just say a few things like what you’re doing and shit. Player Hiatus' Should a person be leaving for a long time then a treaty involving all nations will be signed to not attack or interact with this nation. Also, the nation’s economy will freeze. No taking shitloads of money over your absence. OR the player may lend someone their country for the time they are gone or just completely give up their country. Should the person be absent when another nation has destroyed all other nations, then the game ends. If a person leaves when there’s only two nations left then the other person is the victor. Threads First we’ll have the main sign up thread (this one) that will be in the OT. Then when we start we will have an Events, Nation and RP thread. The Events thread will be the actual game part (wars and updates on the year). The Nation thread will hardly ever have new posts. It will keep track of Money, Cities, number of territories. Anything about the nation. The RP thread will be just general RP where you trade and such. (more to come) | |
| | | Branch The Fabulous
Posts : 7918 Join date : 2011-01-27 Age : 26
| Subject: Re: War of the OT (trying again) Sun Jan 27, 2013 8:08 pm | |
| WarDeclaring War is simple. Simply say you declare war on a country and then have Allied nations either support you with Material Aid or Military. The Supporting Nations really do nothing besides adding war points in the algorithm. Unless the nations also declares war on the same nation. Then they act as if they are in their own war (and you may aid this ally as well). You don’t have to attack immediately but I don’t see why you wouldn’t. Fighting a Battle The Attacker chooses one of the opposing faction’s territories and chooses to attack it. The Defender must acknowledge it (you can tell a neutral mod) and then the algorithms are calculated. The Attacker takes the territory if he wins while the Defender keeps the land (duh). The Defender has only 2 days to acknowledge the Battle or the fight goes on without them. (It’s just so everything’s fair). - Spoiler:
Location: The first location you pick will decide your capitol. The location of your capitol (or city which will be explained later) will be the first factor in determining if you will win the battle over a mark of land. If your capitol is right next to the battle then you will receive 5 points. This continues by adjacent land. So if one territory is between the territory in battle and your capitol then you receive 4 points. Should the battle be on the capitol then the defender will have 7 points to start out. If the battle is too far from the capitol (but is connected via adjacent territories) then the defender will only gain 1 point.
If the battle is taking place over water or is not adjacent to any of the defenders territories then the defender receives 1 point.
Tactical: Attacker automatically gains 1 point.
Knowledge of Landscape is accessible after owning a territory for at least 5 years. This gains the defender 2 points in warfare. If the attacker once owned the land for 5 years, then KoL is negated unless the defender has not yet gained KoL itself. Therefore giving 2 points to the attacker.
Strength: Allies: for each ally +1 point.
Participants: Material aid = 2 pts and Military = 3 pts. If a material aid nation withdraws, the nation loses 1 point if the war isn’t over 3 seasons after withdrawal. For military aid nations, the aided nation loses 1 point if the aiding nation changes sides (the other nation, however, gains only 2 points). Aid or Military nations enter by simply stating that they support a nation.
Population: number of digits in population (100 000 000 = 9, 100 000=6), 2 pt bonus may be granted for larger population if both nations have equal digits in population (ex. 15 000 000 and 50 000 000, 50 000 000 gets +2)
Military Might: Same as Population in terms of size. Larger military gains 2 points.
Military Ability: Training level determines this. However much training one faction has over the other, that’s how many points that that faction gains. (ex. Defender has lvl 7 Training and Attacker has lvl 5 then the Defender gains 2 points). Should both be equal then no points are given.
Military Motivation: This is where RPing can also affect the game. If your country drafts its soldier then your army is 30% the size of your nation’s population. Should you draft then you lose 1 point in battles. Should you choose to freely allow your soldiers to join then you get 20% of the population and +2 points. (1000 population = 300 soldiers for draft)
Technology: Same as Ability. The person with the higher tech gets more points.
People Popularity: Popularity will be explained later on. Basically, whatever level your popularity is among your people will affect the war (lvl 1 popularity = +1 while lvl -1 popularity = -1). All nations start out without any actual level. Like level 0 as silly as that sounds.
Terrain: Amphibious Invasion = +2Defender/-2Attacker If a nation attacks a territory that is completely different from any terrain they’ve had for 5 years then +2Defender/-2Attacker. (ex. China invades Siberia) Say Saudi Arabia attacked Yemen, nothing would occur because they have similar terrain.
Naval Battles: Oceans will be split into sections and treated like land (though Naval Battle algorithms are much shorter than Land Battles.)
Technology works the same in Naval Battles as it does on Land. Naval Power works the same as Military Ability. (ex. England lvl 13 Naval – Germany lvl 3 Naval = England +10)
End of a Battle When the algorithms of a battle are calculated there are two outcomes. Either the Attacker wins, where the fought over land becomes theirs and the loser will lose 5% of its military. Or the Defender wins where it keeps the land and the Attacker loses 5%. End of a War - The end of a war is reached when either:
One Nation is completely destroyed. Where they have absolutely 0 territories. The winning side receives any GDP the loser had. Naturally, they get a population growth.
- If the two sides agree to a Peace Treaty (same as if a side surrenders. Though the other nation has the right to refuse and continue). Should a treaty be created then both sides receive a bump in popularity. However depending on how long the war lasted, each side will receive a population loss (1 year = -5%). It’s very unlikely that a war will go on for 20 years. If one is nearing 20 then number 3 should occur.
- Global league (League of Nations, UN type group) intervention. This is where the global court demands a cease fire from the two nations. Should the war continue then the court could possibly take war efforts to force them to stop. If force is needed then all participating UN nations lose 1 popularity. The two nations that were at war will receive -2 popularity and population loss depending on the length of the war.
Last edited by Bwanch on Sun Jan 27, 2013 8:15 pm; edited 1 time in total | |
| | | Branch The Fabulous
Posts : 7918 Join date : 2011-01-27 Age : 26
| Subject: Re: War of the OT (trying again) Sun Jan 27, 2013 8:08 pm | |
| - Spoiler:
More maps to come. Note: The reason Egypt is with Asia was because I changed the date. Things to Help With: - So how should the turns be? I know I set the rules and such for seasons, but it was my first thought and then I started to think of how long it would take us. Then I thought about how we should start a new year. Two days for every year? One day? A week? (lol I doubt a week)
- Should resources be tied into the economic mechanics or stay a simple RP thing?
- How much should cities be?
- How many territories do we pick?
Coulda sworn there were more. Ah well. If you see anything that’s missing a part tell me. Sportsmanship I’m gonna be easy. Here are a few rules for this thread and the game. 1. Don’t be an asshole. If you don’t like the idea then don’t post. Please. 2. For forum mods… or admins… please don’t edit anything on anyone’s posts just to fuck with us. 3. Have fun! The reason I don’t say “No cussing, no whining, no arguing” is because that’s the shit that will start wars and crap. So have fun.
Last edited by Bwanch on Sun Jan 27, 2013 8:47 pm; edited 2 times in total | |
| | | Ban-Anad BananaGod
Posts : 6603 Join date : 2011-02-12 Age : 32
| Subject: Re: War of the OT (trying again) Sun Jan 27, 2013 8:13 pm | |
| Newt, shit... Not this again... I like the general idea, but we lack the time and people for this... | |
| | | Branch The Fabulous
Posts : 7918 Join date : 2011-01-27 Age : 26
| Subject: Re: War of the OT (trying again) Sun Jan 27, 2013 8:16 pm | |
| - Ban-Anad wrote:
- Newt, shit... Not this again... I like the general idea, but we lack the time and people for this...
The only reason we didnt get the last one up was because of people ruining it by saying it was stupid. | |
| | | PJsnaks OT Crime Lord
Posts : 1766 Join date : 2011-01-30
| Subject: Re: War of the OT (trying again) Sun Jan 27, 2013 9:35 pm | |
| This looks so cool but its looks pretty complicated. Its not stupid at all though | |
| | | Burkman Perfect Stranger
Posts : 6437 Join date : 2011-02-23 Age : 80 Location : The Moon
| Subject: Re: War of the OT (trying again) Sun Jan 27, 2013 9:55 pm | |
| Man, I'm just not going to be in the mood to do this. | |
| | | Scott Warlord
Posts : 11279 Join date : 2011-01-26 Age : 35 Location : Burkman's attic... drilling...
| Subject: Re: War of the OT (trying again) Sun Jan 27, 2013 11:21 pm | |
| Branch no one thinks it's stupid... like Ban said... we just simply lack the personnel and time to do such a thing. We appreciate the time and effort you put into it tho. | |
| | | Ulyaoth Lonely Bastard
Posts : 4358 Join date : 2011-04-19 Age : 36 Location : Hampton, Virginia
| Subject: Re: War of the OT (trying again) Sun Jan 27, 2013 11:35 pm | |
| I say we play risk instead. We played risk online with matieu once. Dat was fun, right? Right? Riiiiiiight. | |
| | | Scott Warlord
Posts : 11279 Join date : 2011-01-26 Age : 35 Location : Burkman's attic... drilling...
| Subject: Re: War of the OT (trying again) Sun Jan 27, 2013 11:48 pm | |
| - Ulyaoth wrote:
- I say we play risk instead. We played risk online with matieu once. Dat was fun, right? Right? Riiiiiiight.
'Cept Mat raped us... every time. | |
| | | Ban-Anad BananaGod
Posts : 6603 Join date : 2011-02-12 Age : 32
| Subject: Re: War of the OT (trying again) Mon Jan 28, 2013 6:59 am | |
| - Scott wrote:
- Ulyaoth wrote:
- I say we play risk instead. We played risk online with matieu once. Dat was fun, right? Right? Riiiiiiight.
'Cept Mat raped us... every time. Shhhh... He's gone now... Everything is gonna be OK... He can't hurt you no more... | |
| | | Grimeth Sad Panda
Posts : 2569 Join date : 2011-02-16 Age : 27
| Subject: Re: War of the OT (trying again) Mon Jan 28, 2013 8:38 am | |
| I'd be up for risk...
I'm just saaaaying | |
| | | Boba Talz
Posts : 3160 Join date : 2011-04-22 Location : New Hampshire.
| Subject: Re: War of the OT (trying again) Mon Jan 28, 2013 3:24 pm | |
| | |
| | | PJsnaks OT Crime Lord
Posts : 1766 Join date : 2011-01-30
| Subject: Re: War of the OT (trying again) Mon Jan 28, 2013 4:34 pm | |
| I'm SO FUCKING DOWN FOR RISK | |
| | | Branch The Fabulous
Posts : 7918 Join date : 2011-01-27 Age : 26
| Subject: Re: War of the OT (trying again) Mon Jan 28, 2013 6:43 pm | |
| I beat Mat at pazaak before :D | |
| | | Scott Warlord
Posts : 11279 Join date : 2011-01-26 Age : 35 Location : Burkman's attic... drilling...
| Subject: Re: War of the OT (trying again) Mon Jan 28, 2013 7:25 pm | |
| - Bwanch wrote:
- I beat Mat at pazaak before :D
I beat everyone at pazaak... :D | |
| | | Branch The Fabulous
Posts : 7918 Join date : 2011-01-27 Age : 26
| Subject: Re: War of the OT (trying again) Mon Jan 28, 2013 8:03 pm | |
| - Scott wrote:
- Bwanch wrote:
- I beat Mat at pazaak before :D
I beat everyone at pazaak... :D Bitch please. | |
| | | Scott Warlord
Posts : 11279 Join date : 2011-01-26 Age : 35 Location : Burkman's attic... drilling...
| Subject: Re: War of the OT (trying again) Mon Jan 28, 2013 8:07 pm | |
| - Bwanch wrote:
- Scott wrote:
- Bwanch wrote:
- I beat Mat at pazaak before :D
I beat everyone at pazaak... :D Bitch please. But I did... I won the little tournament thingy we did. D: | |
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