War of the OT
PLEASE NOTE: This is the first attempt. I do not know if the economics makes it too easy or too hard to keep a stable country. We’ll try to continue the game and if it doesn’t work out then we’ll adjust the game a bit and then retry it.
For people that don’t want to read much: This isn’t really a “war” game, but more of a diplomacy game. You rule your nation and try to rack up a good economy as well as protect your nation from any enemies you may have.
Storyline (not gonna be descripitive):
The date is December 21, 1799 AD. All past governments fought a terrible war and then left everything in shambles. Finally, leaders round up civilians and restart the world governments. Will this mark the beginning of peace? Or yet another global war?
(I know its shit, but it’s good enough.)
Setting up the Game
Now don’t be scared! There will be a template. Please either fill it out or just post your answers. They must be on the forums somewhere. No Steam (sorry).
The first territory will be your capitol. You can only choose another 3 territories once 2 other people have chosen theirs. I’m debating whether we go until all territories are claimed, or have a set limit of territories and then allow people to just take over areas that are neutral.
First Come, First Serve
Note: You can have your territories non-adjacent. But it’s better for them to be close. If you think you know what you’re doing then have at it.
(Idea brutally stolen from Ban)
Each country starts with 100 National GDP per 4 turns (1 year) attached to its nation, meaning your Total income cannot drop below 100, unless you lose your home country (GDP would be the least of your worries).
Each player also has 3 Economic Sliders to fiddle with. These determine how much of your Total GDP goes to something other than your treasury. The sliders are as follows:
Domestic Slider/Raising Popularity:
I think it goes without saying that the game ends if one nation (or two or three if they’re just obviously not going to fight eachother) rules the entire map. I’m sure everyone wants to see us reach Mars and stuff. That’d be pretty awesome, but we just have to see how the game rolls.
So there’s room for RPing. You can choose your name, color, religion, economic structure, military recruiting (this actually affects war), allies, enemies and you can create a global community (UN type). I tried to make this game as real as possible. We can add our own little shenanigans to it but the gameplay should feel real-ish.
The thing I wasn’t sure about was resources. It seemed like a restriction on trading. I have a way to incorporate it with GDP but I wanted to see what everyone else thought.
And you don’t have to RP. Just say a few things like what you’re doing and shit.
Should a person be leaving for a long time then a treaty involving all nations will be signed to not attack or interact with this nation. Also, the nation’s economy will freeze. No taking shitloads of money over your absence. OR the player may lend someone their country for the time they are gone or just completely give up their country.
Should the person be absent when another nation has destroyed all other nations, then the game ends. If a person leaves when there’s only two nations left then the other person is the victor.
First we’ll have the main sign up thread (this one) that will be in the OT. Then when we start we will have an Events, Nation and RP thread. The Events thread will be the actual game part (wars and updates on the year). The Nation thread will hardly ever have new posts. It will keep track of Money, Cities, number of territories. Anything about the nation. The RP thread will be just general RP where you trade and such.
(more to come)