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The inactivity of this forum.
Thu Apr 02, 2015 11:06 pm by Burkman
It's depressing to see how inactive it has been recently. I mean, everybody is pretty much primarily posting in the never ending thread now and there's not enough people here to make this place really booming. We need to find some way to bring more people here before this place just fades into nothingness...

I know for a fact that a lot of boards out there are thriving because of how many people are there. We just need to get back into the game and pull people here. However, where we obtain these people might matter, because we don't to end up pulling in douches like those at Selkath.

I understand that people are busy these days, but it doesn't seem like they're rarely at their computer anymore. I know most of you are still dicking around with your computer. I don't know how we …

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Happy New Year!
Wed Jan 02, 2013 2:56 pm by Scott
Happy New Year OT! We may be dying... BUT WE'RE STILL HERE! We had an... interesting year last year. Vice Admin Burkman is taking a long earned vacation and Uly is stepping into his position. Well... I'd have more to say but I've got other things to do atm... and oh yeah... to quote Callin... "GET A MIC YA BUM!"

~Scott

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 Elder Scrolls 5: Skyrim

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Scott
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PostSubject: Elder Scrolls 5: Skyrim   Thu Feb 24, 2011 4:00 pm



Anyone TES fans? Yes... this is a new trailer. It shows actual gameplay.

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PostSubject: Re: Elder Scrolls 5: Skyrim   Thu Feb 24, 2011 4:51 pm

now thats several steps up from oblivion
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PostSubject: Re: Elder Scrolls 5: Skyrim   Thu Feb 24, 2011 6:43 pm

One thing I like about the TES series is that you can see the progression from game to game.

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PostSubject: Re: Elder Scrolls 5: Skyrim   Thu Feb 24, 2011 7:23 pm

Guardian Scott wrote:
One thing I like about the TES series is that you can see the progression from game to game.

Indeed something trearch hasn't gotta yet but still You have to like oblivion It's basically fallout in mythical times like I never explored most of the caves and mines so I made arogonian purely for exploration and it made the game more worth replay and price value
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PostSubject: Re: Elder Scrolls 5: Skyrim   Fri Feb 25, 2011 1:23 am

(Causa) wrote:
Guardian Scott wrote:
One thing I like about the TES series is that you can see the progression from game to game.

Indeed something trearch hasn't gotta yet but still You have to like oblivion It's basically fallout in mythical times like I never explored most of the caves and mines so I made arogonian purely for exploration and it made the game more worth replay and price value
If you think the caves add replay value I applaud your devotion to Oblivion. Every cave, ruin and fort is exactly the same.

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PostSubject: Re: Elder Scrolls 5: Skyrim   Fri Feb 25, 2011 1:39 am

PJsnaks wrote:
(Causa) wrote:
Guardian Scott wrote:
One thing I like about the TES series is that you can see the progression from game to game.

Indeed something trearch hasn't gotta yet but still You have to like oblivion It's basically fallout in mythical times like I never explored most of the caves and mines so I made arogonian purely for exploration and it made the game more worth replay and price value
If you think the caves add replay value I applaud your devotion to Oblivion. Every cave, ruin and fort is exactly the same.

A lot of the caves and ruins were, yes. But you always came across something new occasionally.

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RalphTheWonderLlama
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PostSubject: Re: Elder Scrolls 5: Skyrim   Fri Feb 25, 2011 1:45 am

Guardian Scott wrote:


Anyone TES fans? Yes... this is a new trailer. It shows actual gameplay.

That looks extremely playable.
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PostSubject: Re: Elder Scrolls 5: Skyrim   Fri Feb 25, 2011 12:17 pm

Guardian Scott wrote:
PJsnaks wrote:
(Causa) wrote:


Indeed something trearch hasn't gotta yet but still You have to like oblivion It's basically fallout in mythical times like I never explored most of the caves and mines so I made arogonian purely for exploration and it made the game more worth replay and price value
If you think the caves add replay value I applaud your devotion to Oblivion. Every cave, ruin and fort is exactly the same.

A lot of the caves and ruins were, yes. But you always came across something new occasionally.
Always and occasionally are two very different words.

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PostSubject: Re: Elder Scrolls 5: Skyrim   Fri Feb 25, 2011 2:32 pm

PJsnaks wrote:
Guardian Scott wrote:
PJsnaks wrote:
(Causa) wrote:


Indeed something trearch hasn't gotta yet but still You have to like oblivion It's basically fallout in mythical times like I never explored most of the caves and mines so I made arogonian purely for exploration and it made the game more worth replay and price value
If you think the caves add replay value I applaud your devotion to Oblivion. Every cave, ruin and fort is exactly the same.

A lot of the caves and ruins were, yes. But you always came across something new occasionally.
Always and occasionally are two very different words.

Funny... no one said that word I believe. :roll:

Edit: Yes... I'm disagreeing with your claim that they were all exactly the same.

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PostSubject: Re: Elder Scrolls 5: Skyrim   Fri Feb 25, 2011 5:56 pm

any one make a dark elf in the fourth one?
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PostSubject: Re: Elder Scrolls 5: Skyrim   Fri Feb 25, 2011 6:31 pm

(Causa) wrote:
any one make a dark elf in the fourth one?

Nope... I usually just played as a Breton. In Morrowind I was a dark elf tho. Wood elves just annoy the hell out of me.

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PostSubject: Re: Elder Scrolls 5: Skyrim   Fri Feb 25, 2011 6:53 pm

I haven't even finished Oblivion yet. Actually, I think I played it for half an hour and then forgot about it - it's still installed on my PC. :/
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PostSubject: Re: Elder Scrolls 5: Skyrim   Fri Feb 25, 2011 7:15 pm

Vaseline wrote:
I haven't even finished Oblivion yet. Actually, I think I played it for half an hour and then forgot about it - it's still installed on my PC. :/
I beat the game with my Dark elf crusader
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PostSubject: Re: Elder Scrolls 5: Skyrim   Fri Feb 25, 2011 11:15 pm

Guardian Scott wrote:
PJsnaks wrote:

Always and occasionally are two very different words.
Funny... no one said that word I believe. :roll:
Orly?
Guardian Scott wrote:
PJsnaks wrote:

If you think the caves add replay value I applaud your devotion to Oblivion. Every cave, ruin and fort is exactly the same.
A lot of the caves and ruins were, yes. But you always came across something new occasionally.
Well would ya look at that?

Guardian Scott wrote:
Yes... I'm disagreeing with your claim that they were all exactly the same.
No, every single one of them was not exactly the same. But all of them were very similar. And if one new enemy, an extension of the cave with the same surroundings, or a small pool is enough differentiation for you than so be it. Me? I need there to be more than a different pathway through the same surroundings and enemies before I'll go exploring.

After playing the game for two years I've been fed up and I no-clip through every fort, cave or Ayliyad (sp?) ruin I'm forced into. At least the Ayliad ruins had some puzzles to make things interesting (the same puzzles).

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PostSubject: Re: Elder Scrolls 5: Skyrim   Sat Feb 26, 2011 12:06 am

Hold up PJ's comin' in for another wave
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PostSubject: Re: Elder Scrolls 5: Skyrim   Sat Feb 26, 2011 12:46 am

PJsnaks wrote:
Guardian Scott wrote:
PJsnaks wrote:

Always and occasionally are two very different words.
Funny... no one said that word I believe. :roll:
Orly?
Guardian Scott wrote:
PJsnaks wrote:

If you think the caves add replay value I applaud your devotion to Oblivion. Every cave, ruin and fort is exactly the same.
A lot of the caves and ruins were, yes. But you always came across something new occasionally.
Well would ya look at that?

Guardian Scott wrote:
Yes... I'm disagreeing with your claim that they were all exactly the same.
No, every single one of them was not exactly the same. But all of them were very similar. And if one new enemy, an extension of the cave with the same surroundings, or a small pool is enough differentiation for you than so be it. Me? I need there to be more than a different pathway through the same surroundings and enemies before I'll go exploring.

After playing the game for two years I've been fed up and I no-clip through every fort, cave or Ayliyad (sp?) ruin I'm forced into. At least the Ayliad ruins had some puzzles to make things interesting (the same puzzles).

I ashamed... lol <3

How constantly did you play the game? :confused: I played it for like 2 months.. then I move on (not long enough to get bored with it). Course my bro got it for PC and got a couple of mods with it... t'was pretty fun.

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PostSubject: Re: Elder Scrolls 5: Skyrim   Sat Feb 26, 2011 1:34 am

Guardian Scott wrote:
PJsnaks wrote:
Guardian Scott wrote:

Funny... no one said that word I believe. :roll:
Orly?
Guardian Scott wrote:

A lot of the caves and ruins were, yes. But you always came across something new occasionally.
Well would ya look at that?

Guardian Scott wrote:
Yes... I'm disagreeing with your claim that they were all exactly the same.
No, every single one of them was not exactly the same. But all of them were very similar. And if one new enemy, an extension of the cave with the same surroundings, or a small pool is enough differentiation for you than so be it. Me? I need there to be more than a different pathway through the same surroundings and enemies before I'll go exploring.

After playing the game for two years I've been fed up and I no-clip through every fort, cave or Ayliyad (sp?) ruin I'm forced into. At least the Ayliad ruins had some puzzles to make things interesting (the same puzzles).

I ashamed... lol <3

How constantly did you play the game? :confused: I played it for like 2 months.. then I move on (not long enough to get bored with it). Course my bro got it for PC and got a couple of mods with it... t'was pretty fun.
I played for about a week every other month at some points. Mayber every other 3 or 4. Each session for about a week or 5 days straight. As you can tell it's one of my favorite games :P

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