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The inactivity of this forum.
Thu Apr 02, 2015 11:06 pm by Burkman
It's depressing to see how inactive it has been recently. I mean, everybody is pretty much primarily posting in the never ending thread now and there's not enough people here to make this place really booming. We need to find some way to bring more people here before this place just fades into nothingness...
I know for a fact that a lot of boards out there are thriving because of how many people are there. We just need to get back into the game and pull people here. However, where we obtain these people might matter, because we don't to end up pulling in douches like those at Selkath.
I understand that people are busy these days, but it doesn't seem like they're rarely at their computer anymore. I know most of you are still dicking around with your computer. I don't know how we …
Happy New Year OT! We may be dying... BUT WE'RE STILL HERE! We had an... interesting year last year. Vice Admin Burkman is taking a long earned vacation and Uly is stepping into his position. Well... I'd have more to say but I've got other things to do atm... and oh yeah... to quote Callin... "GET A MIC YA BUM!"
Appearance: -About 6' 0'' -243 lbs -Shaved head -dark tan skin -very dark brown hair. Almost black -hazel eyes -thick stubble -sexy chest hair
Abilities/Skills: - Mixed martial arts. Explosive offense and an aggressive defense. Unpredictable - Nano tech: Manipulation of surrounding materials at the molecular and atomic level to utilize environment to needs. Nano membranes maintained and created in body. Allows for rapid regeneration. - Interrogation skills - Infiltration - Ex-criminal connections - Frontline war tactics - Special/black op squad tactics - Reconnaissance - Infiltration - AI (Artemis) hacking, archiving, and intelligence - Demolitions specialist
Weakness: - Has a bit of an ego - Abilities can be unstable - Chocolate
Weapons: - Non-lethal stun grenades - Plasma grenades - Dual Energy Pistols - NADE Launcher - Assault Rifle (VA-6 Jackal) - Dual BXW-163 Amatsukaze (First one) - Nano tech: Able to re-create issued weapons by remembering their molecular make up.
Armor:
Personality: Has an abrasive personality and a sarcastic sense of humor. Can be quick to anger in certain situations. Despite his abrasiveness, he can be friendly. Is hedonistic, but not so much to an extreme degree.
Bio: Born into a family of the lower class (and an abusive family at that) on Earth, Rafael had grown up through a hard life, resorting to petty thievery and crimes just to scrape by in life. His parents had foolishly been involved with many criminal organizations and whenever they screwed up, they took it out on Rafael. One day, his parents screwed up big time and the criminal organization that they pissed off happened to be one of the most powerful organizations, known as Trinity. His parents were killed because of their greed.
Over the years before his parent's deaths, Rafael still retained a relatively good attitude despite his upbringing, for he had made many friends through the gangs he worked with. That and his wonderful sex life. He had also made quite a name for himself in the world of crime, his renowned wild and unpredictable fighting skills had also played a part in his popularity with the police which attracted the attention of a man named Ban-Anad D'ealari, who had captained a ship named Sleight of Hand. Ban had approached Rafael and offered him a chance to join his crew on his ship. Wanting a bit of adventure outside the life of crime, he accepted his offer.
After spending several years serving on the Sleight of Hand, 24 year old Rafael had received a message from someone back on Earth who was a director a program called Project Olympus. Rafael brought the message to Ban, who had become the father figure he always wanted but never had and said the message consisted of him being special and hand picked to participate in a special program with extensive combat training and "special" training. It was very vague on specifics, but Rafael felt that he should become a part of this program. Ban's history with the program had made him very weary about this decision of Raf's, but he ultimately let him go to do it. Rafael had returned to Earth after saying his goodbyes and was about to begin his new life.
Personal Theme:
Elemental Burst: (Start at 2:57)
Last edited by Raphael Burkman on Thu Aug 29, 2013 10:06 pm; edited 43 times in total
Scott Warlord
Posts : 11279 Join date : 2011-01-26 Age : 35 Location : Burkman's attic... drilling...
Appearance: - 6’ 1” - 260 lbs - Black hair, medium-short, messy - Hazel eyes. - Tan-light skin - Scruff on face. - Tired expression. - Tattoos on right shoulder down arm, under left peck and side. - Faint scar across left eye and eyebrow. Scar on left arm.
Abilities/Skills: - Gravity/Time manipulation through point magnetic gravity implants. Can create a time “skin” round self and slow (even stop) relative time. Can also use implants for earth shattering shockwaves and energy storms. High collateral damage capability. Precision capability still under research. - Hand to hand combat. MMA. Passive Defensive, aggressive offensive. Favors defensive tactics. - Linguist - Frontline war tactics. - Special/black op squad tactics. - Reconnaissance. - Infiltration. - AI (Artemis) hacking, archiving, and intelligence. - Fighter pilot.
Weaknesses: - Gravity/Time ability not precise - EMPs - Neutrino concentration and bursts.
Personality: Quiet, reserved and generally friendly. Out-lashes at disturbed calm atmosphere. Easily competitive when challenged. Appears in a half dazed or tired state most of the time. Laziness sometimes in habits. Can easily be charismatic even when not trying.
Bio:
Not much is know about Tasu Venkamas' early life. Born on Chevron V, a colony world populated mostly by Indonesians, his parents were farmers. His father was an ex-space marine from Earth, while his mother was native to the Cheveron V colony. His father fought in the Nexus War and was a decorated veteran.
Interestingly enough Tasu Venkamas' grandfather was the well renown military scientist, James Morak. Morak is most well known for his part in the creation of the Gate Canon and the destruction of the Telkos system. The Gate canon is one of the most powerful weapons known to exist to date (tho an inadvertent one at that). With the utilization of the ancient gate on Feldon Prime, Morak and his team found a way to reverse trajectory the slip space gate causing a massive outburst of energy onto the targeted system of entry. It is unknown why the Telkos system was targeted specifically, but it was a well populated system. It is also unknown if Morak knew the effects the gate would have if given such practical use. However, the gate was not designed for the purpose of dispersing so much energy and in the end suffered a massive meltdown.
The destruction of the Telkos system and massive damage of Feldon Prime were major turning points in the Nexus War. Tasu Venkamas enlisted in the Terran Systems Alliance (TSA) space marine core at the age of 17. After 2 years of service Tasu was selected for higher education and intensive training upon review of his intelligence stats. After 4 years of academy training Tasu emerged as an elite sniper and linguist. He was put into the 112th Recon division of the Space Marines. He was tagged with medals multiple times for precision kills on known terrorists and enemy's of the TSA.
After a traumatic incident with Kajan rebels on Arkos, Tasu was reassigned from being a recon scout sniper to an agent in the field. As an agent Tasu was inserted directly behind enemy lines and terrorist organisations to cause collateral damage and gather intel. At the age of 28 Tasu was selected for Project Olympus. He underwent the experimental surgical implants and cybernetics the brightest minds of the United Systems Alliance had to offer. When they were finished he was an agent of war.
Theme(s): End it all - Gravity Smash: Tau Unit: Betrayed and last stand: Personal Theme:
Last edited by Papa Scott on Fri Jul 27, 2012 6:29 pm; edited 11 times in total
Scott Warlord
Posts : 11279 Join date : 2011-01-26 Age : 35 Location : Burkman's attic... drilling...
- 5' 8" - 163 lbs - Medium-long dark brown hair. Often in pony tail or braid. - Hazel Eyes - tan-light skin - determined expression
Abilities/Skills: - Cloaking shield with ray shield technology. Nullifies most threats against shield and renders user invisible. - Short range teleportation by using properties of cloaking shield to access a small door to slip space. - Vehicle Specialist - Frontline war tactics - Special/Black ops tactics - Infiltration - Reconnaissance - AI (Artemis) hacking, archiving, and intelligence - diplomatic and cultural skills - Hand to hand combat. Agile and precise.
Weaknesses: - EMPs -
Weapon Loadout:
Armor:
Personality:
Bio:
Personal Theme:
Burkman Perfect Stranger
Posts : 6437 Join date : 2011-02-23 Age : 80 Location : The Moon
Well, we could write a story about this, but my writing skills are... not so great. Still need to come up with a real name for Nyx. You should take care of her weapons loadout, Scott.
Well, we could write a story about this, but my writing skills are... not so great. Still need to come up with a real name for Nyx. You should take care of her weapons loadout, Scott.
I'll let you take care of her personality, too.
I can probably do some writing if you give me settings and background...
Anyhow...
Burkman Perfect Stranger
Posts : 6437 Join date : 2011-02-23 Age : 80 Location : The Moon
Neither. It takes place in neither Star Wars or Mass Effect. It's in an entirely different alternate universe. Cyber ninja stuff. Let Scott help explain how this would set up.
It takes place on an alternate, futuristic Earth which is in somewhat of a state of chaos due to a certain terrorist organization. The special branch of military that Tau Unit is in, is a program where special people are hand-picked into this program and go through training no normal man or woman could handle.
Scott Warlord
Posts : 11279 Join date : 2011-01-26 Age : 35 Location : Burkman's attic... drilling...
Branch, you and Ban are welcome to create characters yourself, but you'd have to go by the rules of things. You'll have to create another Unit based on the Greek alphabet, choose a a greek God as an alias (You can even shorten it if you please. See my character Dion aka Dionysus) set up a futuristic weapon loadout, choose your abilities and have a good explanation on how they work, and not being overpowered. Look at the sheets of the other characters and base your sheets off of those.
Or you could be in another part of the entire military force of such.
Your abilities have to work with science. Talk to me or Scott on Steam for more information. Scott could probably explain better, because he's the scientist guy. Also, don't get started on the story until we have everything we need to start. Like a villain, who I'm having complications on creating. All we got is a Terrorist organization name, which is The Centimani.
Military Rank: Squad Captain (With Honors) Civilian Service Rank: Captain, commercial and private vessels license.
Physical Appearance: - Approximate age- between 50 and 75 standard Earth Years. Has the physical appearance of around 40. - About 6'2''-6'3'' - 98-101 kg - Between short and medium-long dark chestnut hair, straight but with volume. - Water-blue eyes with yellow-orange retinas - Light to medium stubble - Worn, but light facial features.
Abilities & Skills: - Martial arts Expert. Prefers a defensive posture, letting opponents strike first and louring them into slipping. Adept in hand-to-hand close-quarter engagements. - Expert gunman. Favors handguns and pistols. Adept with most other weapons. - Skilled 'wind-weaver'. Trained in an ancient swordfighting technique. Prefers medium-length, one-handed blades. Favors a flourish-heavy approach and shows incredible speed and agility. - Former military record; Deserted. - Former criminal record: blockade runner; gun runner (no outstanding connections with known terrorist cells); smuggler (minimum involvement with stolen or otherwise prohibited goods); privateer. - Connections (and limited involvement) with black market. - Trained with special interrogation techniques including torture methods. - Guerrilla warfare and tactics specialist. - Spec-Ops training. - Weaponsmith. Makes most of his arsenal. - Skilled pilot. On several accounts reported as one of the best to have ever lived.
Weapons & Peripherals: - Non-lethal stun grenades- small, oval. Handmade. Cylindrical dispenser attached to right holster. - Plasma grenades- small, spherical. Dispenser attached to left side of belt. - Dual Pistols (image only). Handcrafted with intricate design and workings. Capable of utilizing a variety of rounds, most handmade, including but not limited to: ~ military-grade incendiary plasma-core rounds (illegal on most planets). ~ standard-issue 9mm tungsten/beryllium-alloy rounds. ~ EXACTO-type trajectory self-correcting 9mm rounds. ~ explosive tiped 9mm tungsten/beryllium-alloy rounds. ~ 9mm tracer rounds filled with an unknown Fluorescent substance capable of near-unlimited self-reproduction when exposed to either oxygen or nitrogen; colored green or orange. ~ tracking beacon rounds with 8 days-worth of battery life. ~ rounds with unidentified corrosive substance, capable of eating through most reinforced materials; round made of two separate containers, substance activated on impact. - 'Kakyoku' (Melody). - PDA/Field-Com on right hand (as part of glove). Directly connected with his personal AI- Oponn. - Combat goggles equipped with thermal, infra-red, UV and Backscatter, giving the ability to see through most any material. - A variety of other gadgets and devices, depending on needs.
Typical clothing: (Gonna look for something more colorful)
Ban-Anad does not wear much in the way of armor, his sole physical protection being a simple Kevlar polymer vest reinforced with armored plates over a white shirt. He does however tend to sport a long, brown trench coat with a special weave of a duralloy made of Tantalum, Niobium and several other highly-resistant substances, making it resistant to a direct shot of nearly anything short of an RPG. Be careful of his favorite hat, there's not just one rabbit hidden in there..
Personality: - Prefers to avoid a fight unless necessary. Would much rather talk himself out of trouble than draw a weapon, or attention. - At times dark and moody due to past troubles; at other times light and cheerful. - Good, albeit sometimes misplaced, sense of humor. - A driving sense of justice and honor. - A natural, albeit reluctant, leader. Takes the post of command with ease and experience, though only when drawn by necessity. - May behave inappropriately at times. This behavior is most always a facade behind which stands determination and tact.
Flaws/Weaknesses: - Current criminal records and status as a deserter have left him banned and wanted on many spaceports. Contacting him personally can prove hard, even with Oponn's help. - Many enemies in the underground, especially former members of 'Trinity'. - Attachment to former Delta Unit members can leave him emotionally exposed. Though he hides it well. - Has an unbroken record of visits to the 'Mars Colony Memorial Hospital' where his mother currently works and Karaxt Brinn and Oeber Skintt are being kept.
Bio: Born in 2238 on the 'New Chicago' Station, Jupiter Sector. Third son of Martha and James D'ealari. His father was a policing enforcer on the station, his mother- a medical officer. Raised in Jupiter Sector, he learned of the hardships of life the hard way- his father was killed when he was ten, during a hostage situation led by the sector terrorist organization 'Trinity'. He swore on his fathers' capsule that he would follow in his footsteps and try to bring justice to all who seek to avert it. At the age of 25, that inadvertently took him to the UNMC (United Nations Marine Corps) recruiting office. Already specializing in small-arms and side-arms and having basic military training (having served as a police enforcer himself), he was quickly accepted and put in command of a special forces squad in the 92-nd Marine Division, stationed on Mars Colony. There he and his squad were crucial in quelling the 2266 Mars Rebellion, earning him a 'Medal of Honor'- still one of the highest awards due a soldier. After some time spent tracking down insurgency movements in the far colonies, he was transferred to the newly formed Project Olympus where he led the training of one of the first four squads of the program. During their first deployment on the outskirts of Rio, it was decided for the initial program's methods to be revisited and started from scratch. The cause of this was the inexplicable drop of the other three units, which had all exhibited prior mental instabilities (all recorded as 'within expected parameters') and their going rogue. All connection with the initial units was immediately cut off, their AIs getting purged. While not one of the three 'bad' units, Delta too experienced the full force of that action, causing the death of one member- Zindo Friz, the drop into borderline dementia of one Karaxt Brinn, making her her a permanent patient in a military mental institution; and the vegetative state of one Oeber Skintt. This turn of events led to Ban-Anad's own fall off and desertion from Olympus and the Military as a whole. An event remembered by the maneuver he pulled, now colloquially called "A D'ealari" (Also the name of a very explosive cocktail).
Theme:
also this:
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Burkman, tell me where should I be going with this...
Last edited by Ban-Anad on Fri Jul 27, 2012 11:35 am; edited 5 times in total